4-seat ship
Commander: 
Pilot: 
Gunner: Start with 4 {lammo} and 2 {hammo} in your personal pool
Engineer: Reactor == energy pool. Pay 1 energy to cycle your deck

SHIP STATS:
(Probably this stuff mostly just depends on seat count.)
Hull: 8hp
Rotation: 3/notch
Thrust: 4/space
FLUFF:
Class: Corvette
Mass: 10000kg

ARMAMENTS:


ENERGY POOL: Nuclear reactor
At the beginning of each turn, the reactor's energy adjusts according to this table:
0/1/2/3/4/5/6/7+
0/2/3/4/6/8/11/0
While the reactor has 0 energy, it is stalled and energy cannot be added to it until it is restarted. Whenever the reactor stalls, it takes 1 damage.

DECKS
Shots:
35x[Blank]
5x[Expired]

Damage:
5x[2:Hull] No effect
[3:Critical Breach] When revealed, draw an extra damage card
[3:Engines] Pilot plays 2 less cards per turn
[1:Ammo Explosion] When revealed, gunner discards all their ammo

Commander:
[Boost:Evasive manoeuvres] 0-3: 1 red card from each player=+1 to all movement cards this turn, int4+: [inherit base req] and 2 blue cards from team=+2 to all turning cards; int7+: [inherit 4+ req]
[1:g:Training Plan] Target player gains a level
[2:r:Welding] Repair a damage of 2, str5+:3 complexity.

Pilot:
2x[3:r:Turn Left] +2 left
2x[3:r:Turn Right] +2 right
3x[2:y:Accelerate] +3 forward
[4:Quantum Navigation] int4+: +4 to any (one) direction, int7+: +4 to any (one) direction

l1
[3:r:Turn Left] +3 left
[3:r:Turn Right] +3 right
l2
2x[2:y:Accelerate] +4 forward
[2:r:Turn Left] +3 left
[2:r:Turn Right] +3 right
l3
2x[1:y:Accelerate] +4 forward
2x[2:r:Turn Left] +4 left
2x[2:r:Turn Right] +4 right

Gunner:
[3:r:Synthesise: {lammo}] Add 4 {lammo} to your personal pool
[5:r:Synthesise: {hammo}] Add 2 {hammo} to your personal pool
[0:g:Fire lazors] Commander may, during commander phase, spend up to 3 energy to fire lasers, one shot per energy spent.
[0:b:Arm weapons] Discard 2 cards. Remove 3 {lammo}/3 {hammo} to have the commander draw a {lgun}/{hgun} card.

l1
l2
l3

Engineer:
[0:y:Restart] This card cannot be played on the same turn as any other card. Restart the reactor (change energy from 0 to 1)
[0:y:Drain] Remove up to 3, str5+:4 energy from the reactor.
[1:g:Excite particles] Add half (round down, str3+:round up) of the reactor's current value to the reactor.
[1:b:Power: Shields] Spend 1 energy, add 2, str4+:3, str7+:4 points of shields. int9+: If you've played a red card and paid for it with green this turn, add 3 more points of shields.
[2:b:Power: Shields] Spend 3, int6+:2 energy, add 6, str4+:7, str7+:8 points of shields
[1:r:Power: Engines] Spend 2 energy, pilot draws 2 cards. int8+: If you've played a blue card and paid for it with green this turn, pilot draws 2 more cards.

l1
[2:b:Power: Shields] Spend 3, int6+:2 energy, add 7, str4+:8, str7+:9 points of shields
l2

l3